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computer

about me

reflection

All in all, I am interested in various activities. I'm obsessed with reading The Mortal Instruments series by Cassandra Clare. My favorite food is pizza, more specifically Magarihita pizza. My favorite hobby is playing the guitar but I also love to play the clarinet. Instagram is an app I go to constantly.

variable story

reflection

For this project we used a program called scratch to code a variable story. We used a variety of scripts such as motion, eve,ts, control, and data. To get each characters to say something I used looks, more specifically  the say ones. One of the character will broadcast a message which is determined by which message it is. In order for another character to answer there is a place for the person to write down the answer. Using the if .then control, the character will answer differently.

vending machine

reflection

This project require the use of scratch; a program used to code. We were to pair off and create a vending machine with five items. We needed a 20 baht bill, 50 baht bill, 100 baht bill, 10 baht coin, and 5 baht coin. We also needed to create an algorithm to show how much money we have and how much is needed for each item. The items we chose were gold, netflix, diamond ring, pikachu, and airplane.

The ESLO that was used in this project is strategic learners. Through trial and error, we made changes to the code so that it would work smoothly.

robot countdown

reflection

Space game

We used scratch: a high level coding program to create a robot countdown. The robot counts down to a certain number and stops. We had to make a start button. Additionally, we had to have a count by, number, and wait for. We needed two buttons for each of those three to incrase or decrease the numbers. 

The ESLO that was used is leaders of the future, we worked together to create this project.

reflection

Ar Game

In this assignmet, we paired off into twos to make a game. The program that was used in this project is scratch. This game had a rocket floating in space and either using keyboard or mouse control in in the correct direction. The rocket is to avoid obstacles and collect as many items as possible. On top of that, we created a start button and a menu to choose between mouse or keyboard. 

The ESLO that was used in this project are leaders for the future and innovative thinkers. I used teamwork in order to work together with my partner effectively. I also used my imagination to create a visually pleasing and fun game.

reflection

We've got a chance to create our own augmented reality game. We split up into pairs to use the program created by MIT called scratch. Using this program, we coded a game that uses the front facing camera. My game is called fruit samurai in which you use your hand to "pick up" the fruits falling from the top.

I used the ESLOs Articulate Communicators; I understood the instructions and execute all the criteria in this project.

turtle graphics-animoji

reflection

meme generator

We had to create an Animoji using Python coding for this project. We used the graphic turtle to color in our very own animoji. I chose a panda. On top of that, we had to write our nickname and our class number. 

The ESLO that was used in this project in innovative thinkers. We had to use our knowledge of coding to create a well-identified animoji. It used artistic skills as well as technological skills.

reflection

For this project, we used Python to create our very own memes. We used pictures from the internet and programmed it in a program called PyCharm to make five unique memes. We had to pick different fonts for each of the memes as well as place it in the correct place. We also coded our own logo and cropped the picture.

This project corresponds with the ESLO innovative thinkers because I used my technology and creativity skills to compose this project.

school map driving course

In this project, we used the website edpyapp to code the Edison cars to drive according to our orders. We used codes such as Ed.Drive(Ed.FORWARD,Ed.SPEED_6,10) and Ed.LeftLed(Ed.ON). For this particular project, we were to code the cars to drive exactly to the route. It also had to briefly stop in front of the school. This project uses the ESLO Articulate communicators because I worked with my partner to create a workable code. 

CODE

Line tracking & tunnel

In this project, our class used the website edpyapp to create codes for the Edison car. The code is transferred to the car by a cable. In this particular project, the car must drive along with the black line. In addition, when it passed under the bridge, the Edison car must turn on both headlights, and when it passed through the tunnel the lights must be turned off. This project uses the ESLO strategic learners because I used technology to learn. We made mistakes while coding this program, but quickly fixed it.

CODE

infrared dance

In this project, we programmed the Edison car using the website edpyapp. We were to code our Edison car to "dance" after receiving a command from one Edison car.  The car will move forward backward or turn based on the command of the one Edison car. This project correlates with the ESLO articulate communicator because our class worked together in order for all the cars to work together. Also, we used technology to work on this. 

Infrared Dance

Infrared Dance

CODE

e-commerce application

Our class divided into groups. We are to create an app using the application Pop. The app works by taking a picture of a screen that we have drawn and adding links to each screen. My group decided to do an app about fashion. It will scan clothing and accessories then list the information and brands. You can buy directly from the website as well. The app kept crashing and it was difficult to use. The ESLO I used is strategic learner. I quickly learned how to use the program and drew more pages as needed.

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